THE DIVISION – MàJ 1.8 : Le PTS#3 disponible sur PC

the division mise à jour 1.8 PTS 3

Le troisième PTS de la mise à jour 1.8 pour The Division disponible sur PC.

[divider style=”dotted” top=”5″ bottom=”5″]

A voir aussi – THE DIVISION – MAJ 1.8 : Un point sur les nouveautés

[divider style=”dotted” top=”5″ bottom=”5″]

Massive a déployé sur PC la troisième version du PTS pour la mise à jour 1.8 de The Division. A l’heure actuelle le studio n’a pas encore partagé la liste des changements mais dès que cela sera le cas, cet article sera mis à jour avec le patch-notes. Prévoyez 32 Go d’espace libre pour télécharger les fichiers.

En attendant le patch-notes officiel du PTS#3 vous pouvez retrouver les changements compilés par les utilisateur de reddit.

The Division – Patch-notes 1.8, PTS #3

[divider style=”normal” top=”5″ bottom=”5″]

Gear sets



  • pts2 “Every hit adds a self-healing bonus for 0.01% of max health per second. This bonus is further increased by 0.03% for every 2000 stamina. Stacks up to 100 hits. Missing shots removes 1 stack. 1 stack is removed every second. Missing shots drops the bonus damage from Striker’s Battlegear by 1%.”
  • pts3
    • “Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.”
    • Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.


  • 1.7.1 “Every bullet your group hit enemies with adds 0.2% skill power to you for a max of 30% bonus. Bonus is consumed on skill use.”
  • pts2 “”Every bullet you hit enemies with adds 1% skill power to you for a max of 30% bonus. Bonus is consumed on skill use.”
  • pts3 “Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”


  • “Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 50% 40% chance to set the buff power back to 30% and to keep the cap at 60%. This chance is increased by 10% 20% for every 2000 3000 Electronics.”


  • Ballistic Shield health is increased by 34% 56.7% for every 2000 3000 Stamina.


  • 15% Protection From Elites
  • 10% 5% Damage resistance”
  • *notes: the resistance from 3p and 5p used to be multiplicative to resistance from gear mods. now they are just the same with gear mods.


  • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the player receives is applied to the Ballistic Shield as healing. After taking 500000 reaching a damage threshold from receiving (notes: it not shows the 500k number here but it actually isn’t changed) Physical or Exotic damage, the Ballistic Shield grants a buff to the player and all group members within 30m 15m for 5 6 seconds. The duration of the buff is increased by 1 2 second for every 2000 3000 Stamina the player has. Physical Damage: Armor is increased by 20% 30% ; Exotic Damage: Weapon Damage is increased by 20%”30%
  • When at 9000 Stamina, Ballistic Shield health is increased by 200%
  • notes: pvp has 0.625 modifier for shield’s buff requirement of 500k hp loss


  • Support station gains a 50% 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 10% 20% for every 20003000 Electronics.


  • the description hasn’t changed.
  • added a 0.75 modifier for tac link skill’s damage buff ALL signature skill’s effciency : tac link’s dmg/rpm buff, survivor link’s dmg resist buff, etc. (maybe)
Hunter’s faith


  • “Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 5% 3% more damage. The damage bonus is increased by 2% 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.


The house

  • damage -7.4%. now in line with PP19.
  • recoil +?, time for reaching it’s accuracy +?, spread +?
  • talent “card counter” – “One half of the magazine does 25% 20% increased damage. The half which deals increased damage flips after 15seconds or when the magazine is empty.”

Devil and Heel

  • fixed a bug while using this weapon set, the Devil’s Fury talent would’t receiving correct buff from the Heel’s Fire talent.
  • fixed a bug when you could recalibrate their exotic talents.


  • Resourceful backpack – possible rework
  • chances of rewarding one D-Tech from deconstruction are increased:
    • High-end/gearsets: 20% 25%
    • Exotic: 20% 100%
    • Classified: 20% 100%



  • from skillpower, max hp of assault mod changed from 400k to 650k
  • from skillpower, max hp of reactive targeting mod changed from 650k to 770k
  • from skillpower, max hp of Kinetic Breaker mod changed from 500k to 650k

(notes: messed up the digits before[650k not 65k], corrected.)

  • pvp damage to shield: modifer changed from 1.2 to 4.6. (need test)


  • changed calculation method for the “compensator” directive’s ammo reduction.
  • lowered exotic (weapon only) drop chance in UG bosses:
    • normal 5% 3%
    • hard10% 6%
    • challenge 12% 9%
  • hunters still have 12% chance for all exotic drop. (notes: hunters will drop specific masks in 1.8 but now masks are removed in UG hunters)
  • daily assignment: Complete 10 6 Daily Underground Operations.


  • clearing landmark reward 2 1 item now.
  • lowered the time for clearing the manhunt status
  • removed the tommy/thompson from reward for clearing the contamination event. (it used to be same with supply drops.) (notes: still has 5% chance for getting a classified.)
  • now when the manhunts are within 100m, player will receive an notification.
  • now when the tracked manhunt is within 50m, player will receive an notification.
  • rogue(non manhunt) will have to wait 30s before leaving DZ
  • manhunt will have to wait 6 minites before leaving DZ

Global event

  • Planned classified
    • GE3: nomad, d3, alphabridge Predator’s Mark , banshee
    • GE4: firecrest, hunter, predator AlphaBridge , tactician
  • now bosses in resistance mode also will drops GE points.
  • GE3 masks: commendations for unlocking them
  • GE4 masks:
    • “Personal Space”: Enemies killed near allies using the group modifier, Hard or Above, WT5: 250
    • “Motion Blur”: Enemies killed whilst moving, Hard or Above, WT5: 100
    • “Technically Doable”: Complete all Covert or Strategic Ambush Missions with all Agents using only Tech Wing Skills., Hard or Above, WT5


  • new vanity colletion – reward “Rescue Operation”
  • west side piers
    • side mission reward HVT intel too
    • new commendations
  • lots of vanities added
  • lots of UI changes
  • NPC’s AI tweaked (including resistance mode)
  • some vanity item fix: fixed classified nomad backpack model, male character now should be differient with female’s, etc
  • Survival: tweaked the damage bonus from gloves.
  • Skirmish: now reward “Skirmish caches”. just like LS caches.

Resistance mode

(notes: seems they still couldn’t add new stuff for 15+ waves. not sure.)

(NPC’s AI, damage might be changed.)

Critical objective

  • time limit increased from 90s to 180s
  • time for operating computer increased from 15s to 60s

Resources: price lowered (excepts the rewad cache)

  • ammo box, medkit box: pirce are 250, 400, 650, 800, 1000(cap) 250,500(cap)
  • exotic grenade box, exotic ammo box, consumable box: pirce are 500, 800, 1000, 1500(cap) (little expensive imo) 250,500(cap)
  • Reward Cache:(group price only) give all group members one exotic 1 unusual item(14.3% exotic, 57.1% classified, 28.6% normal gearsets) those caches usually locked behind some expensive doors. price are: 1k, 2k, 3k, 4k(cap)1.5k, 3k, 4.5k, 6k(cap).(always need to be multipled with the number of group members)

Pulse fortification

  • lowered range(both base and from upgrades)
  • lowered pulse duration on NPC
  • fixed the CHC/CHD bonus from upgrades. now they are not totally useless. (notes: thanks for fixing this!)


  • lowered the requiremnts for higher tier caches.
  • increased chance for classified in caches

pts 3:

name condition drop bonus drop key frags d-tech
Tier 1 cache wave 5 1 usual item 1
Tier 2 cache wave 10/15 1 usual item, 1 unusual(23% exotic) 12.5% for classified low chance 1
Tier 3 cache wave 20/25 1 unusual(23% exotic),1 unusual(10% classified) 15% for classified low chance 1
Tier 4 cache wave 30/35 1 unusual(23% exotic),1 unusual(20% classified) 17.5% for classified low chance 1
Tier 5 cache wave 40/45+ 1 unusual(23% exotic),1 unusual(80% classified) 20% for classified medium chance 1

(the 1 d-tech are placeholders, still.)

Laisser un commentaire

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *