Le troisième PTS de la mise à jour 1.8 pour The Division disponible sur PC.
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A voir aussi – THE DIVISION – MAJ 1.8 : Un point sur les nouveautés
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Massive a déployé sur PC la troisième version du PTS pour la mise à jour 1.8 de The Division. A l’heure actuelle le studio n’a pas encore partagé la liste des changements mais dès que cela sera le cas, cet article sera mis à jour avec le patch-notes. Prévoyez 32 Go d’espace libre pour télécharger les fichiers.
Maintenance to deploy PC PTS3 incoming Oct. 18 at 10:00 AM CEST / 4:00 AM EDT / 01:00 AM PDT, approx. 30 mins.
> https://t.co/xFn52FRwvd < pic.twitter.com/Ebd2s0lwth
— Tom Clancy's The Division (@TheDivisionGame) October 17, 2017
En attendant le patch-notes officiel du PTS#3 vous pouvez retrouver les changements compilés par les utilisateur de reddit.
The Division – Patch-notes 1.8, PTS #3
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Gear sets
Striker
6p
- pts2 “Every hit adds a self-healing bonus for 0.01% of max health per second. This bonus is further increased by 0.03% for every 2000 stamina. Stacks up to 100 hits. Missing shots removes 1 stack. 1 stack is removed every second. Missing shots drops the bonus damage from Striker’s Battlegear by 1%.”
- pts3
- “Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.”
- Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.
Tactician
4p
- 1.7.1 “Every bullet your group hit enemies with adds 0.2% skill power to you for a max of 30% bonus. Bonus is consumed on skill use.”
- pts2 “”Every bullet you hit enemies with adds 1% skill power to you for a max of 30% bonus. Bonus is consumed on skill use.”
- pts3 “Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”
6p
- “Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a
50%40% chance to set the buff power back to 30% and to keep the cap at 60%. This chance is increased by10%20% for every20003000 Electronics.”
D3
4p
- Ballistic Shield health is increased by
34%56.7% for every20003000 Stamina.
5p
- 15% Protection From Elites
10%5% Damage resistance”- *notes: the resistance from 3p and 5p used to be multiplicative to resistance from gear mods. now they are just the same with gear mods.
6p
- When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the player receives is applied to the Ballistic Shield as healing. After
taking 500000reaching a damage threshold from receiving (notes: it not shows the 500k number here but it actually isn’t changed) Physical or Exotic damage, the Ballistic Shield grants a buff to the player and all group members within30m15m for56 seconds. The duration of the buff is increased by12 second for every20003000 Stamina the player has. Physical Damage: Armor is increased by20%30% ; Exotic Damage: Weapon Damage is increased by20%”30% - When at 9000 Stamina, Ballistic Shield health is increased by 200%
- notes: pvp has 0.625 modifier for shield’s buff requirement of 500k hp loss
Reclaimer
6p
- Support station gains a
50%40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by10%20% for every20003000 Electronics.
Alphabridge
6p
- the description hasn’t changed.
- added a 0.75 modifier for
tac link skill’s damage buffALL signature skill’s effciency : tac link’s dmg/rpm buff, survivor link’s dmg resist buff, etc. (maybe)
Hunter’s faith
4p
- “Each consecutive shot with a bolt action marksman rifle that hits an enemy deals
5%3% more damage. The damage bonus is increased by2%4% for every20003000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.
Exotics
The house
- damage -7.4%. now in line with PP19.
- recoil +?, time for reaching it’s accuracy +?, spread +?
- talent “card counter” – “One half of the magazine does
25%20% increased damage. The half which deals increased damage flips after 15seconds or when the magazine is empty.”
Devil and Heel
- fixed a bug while using this weapon set, the Devil’s Fury talent would’t receiving correct buff from the Heel’s Fire talent.
- fixed a bug when you could recalibrate their exotic talents.
Gears
- Resourceful backpack – possible rework
- chances of rewarding one D-Tech from deconstruction are increased:
- High-end/gearsets:
20%25% - Exotic:
20%100% - Classified:
20%100%
- High-end/gearsets:
Skill
Shield
- from skillpower, max hp of assault mod changed from 400k to 650k
- from skillpower, max hp of reactive targeting mod changed from 650k to 770k
- from skillpower, max hp of Kinetic Breaker mod changed from 500k to 650k
(notes: messed up the digits before[650k not 65k], corrected.)
- pvp damage to shield: modifer changed from 1.2 to 4.6. (need test)
Underground
- changed calculation method for the “compensator” directive’s ammo reduction.
- lowered exotic (weapon only) drop chance in UG bosses:
- normal
5%3% - hard
10%6% - challenge
12%9%
- normal
- hunters still have 12% chance for all exotic drop. (notes: hunters will drop specific masks in 1.8 but now masks are removed in UG hunters)
- daily assignment: Complete
106 Daily Underground Operations.
DZ
- clearing landmark reward
21 item now. - lowered the time for clearing the manhunt status
- removed the tommy/thompson from reward for clearing the contamination event. (it used to be same with supply drops.) (notes: still has 5% chance for getting a classified.)
- now when the manhunts are within 100m, player will receive an notification.
- now when the tracked manhunt is within 50m, player will receive an notification.
- rogue(non manhunt) will have to wait 30s before leaving DZ
- manhunt will have to wait 6 minites before leaving DZ
Global event
- Planned classified
- GE3: nomad, d3,
alphabridgePredator’s Mark , banshee - GE4: firecrest, hunter,
predatorAlphaBridge , tactician
- GE3: nomad, d3,
- now bosses in resistance mode also will drops GE points.
- GE3 masks: commendations for unlocking them
- GE4 masks:
- “Personal Space”: Enemies killed near allies using the group modifier, Hard or Above, WT5: 250
- “Motion Blur”: Enemies killed whilst moving, Hard or Above, WT5: 100
- “Technically Doable”: Complete all Covert or Strategic Ambush Missions with all Agents using only Tech Wing Skills., Hard or Above, WT5
Others
- new vanity colletion – reward “Rescue Operation”
- west side piers
- side mission reward HVT intel too
- new commendations
- lots of vanities added
- lots of UI changes
- NPC’s AI tweaked (including resistance mode)
- some vanity item fix: fixed classified nomad backpack model, male character now should be differient with female’s, etc
- Survival: tweaked the damage bonus from gloves.
- Skirmish: now reward “Skirmish caches”. just like LS caches.
Resistance mode
(notes: seems they still couldn’t add new stuff for 15+ waves. not sure.)
(NPC’s AI, damage might be changed.)
Critical objective
- time limit increased from 90s to 180s
- time for operating computer increased from 15s to 60s
Resources: price lowered (excepts the rewad cache)
- ammo box, medkit box: pirce are
250, 400, 650, 800, 1000(cap)250,500(cap) - exotic grenade box, exotic ammo box, consumable box: pirce are
500, 800, 1000, 1500(cap) (little expensive imo)250,500(cap) - Reward Cache:(group price only) give all group members one
exotic1 unusual item(14.3% exotic, 57.1% classified, 28.6% normal gearsets) those caches usually locked behind some expensive doors. price are:1k, 2k, 3k, 4k(cap)1.5k, 3k, 4.5k, 6k(cap).(always need to be multipled with the number of group members)
Pulse fortification
- lowered range(both base and from upgrades)
- lowered pulse duration on NPC
- fixed the CHC/CHD bonus from upgrades. now they are not totally useless. (notes: thanks for fixing this!)
Reward
- lowered the requiremnts for higher tier caches.
- increased chance for classified in caches
pts 3:
name | condition | drop | bonus drop | key frags | d-tech |
---|---|---|---|---|---|
Tier 1 cache | wave 5 | 1 usual item | – | – | 1 |
Tier 2 cache | wave 10/15 | 1 usual item, 1 unusual(23% exotic) | 12.5% for classified | low chance | 1 |
Tier 3 cache | wave 20/25 | 1 unusual(23% exotic),1 unusual(10% classified) | 15% for classified | low chance | 1 |
Tier 4 cache | wave 30/35 | 1 unusual(23% exotic),1 unusual(20% classified) | 17.5% for classified | low chance | 1 |
Tier 5 cache | wave 40/45+ | 1 unusual(23% exotic),1 unusual(80% classified) | 20% for classified | medium chance | 1 |
(the 1 d-tech are placeholders, still.)